在实践中,在实践中应用机器学习算法的瓶颈缺乏大规模标记的数据。转移学习是利用其他数据来改善下游性能的流行策略,但是找到最相关的数据可能是具有挑战性的。神经数据服务器(NDS)是一种为给定的下游任务提供相关数据的搜索引擎,以前已被提议解决此问题。 NDS使用经过数据源培训的专家组合,以估计每个源和下游任务之间的相似性。因此,每个用户的计算成本都随着来源的数量而增长。为了解决这些问题,我们提出了可扩展的神经数据服务器(SND),这是一种大规模搜索引擎,理论上可以索引数千个数据集以将相关的ML数据提供给最终用户。 SND在初始化过程中训练专家在中介数据集上的混合物,并通过与中介数据集的近距离表示数据源和下游任务。因此,随着新数据集添加到服务器中,SNDS用户产生的计算成本仍然固定。我们验证SND在许多现实世界任务上,发现SNDS推荐的数据改善了基线的下游任务性能。我们还通过显示其选择相关数据以在自然图像设置之外传输的能力来证明SND的可伸缩性。
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虽然在巨大数据上培训的机器学习模型导致了几个领域的断路器,但由于限制数据的访问,他们在隐私敏感域中的部署仍然有限。在私有数据上具有隐私约束的生成模型可以避免此挑战,而是提供对私有数据的间接访问。我们提出DP-Sinkhorn,一种新的最优传输的生成方法,用于从具有差异隐私的私有数据学习数据分布。 DP-Sinkhorn以差别私人方式在模型和数据之间的模型和数据之间最小化陷阱的分歧,将计算上有效的近似值,并在模型和数据之间使用新技术来控制梯度估计的偏差差异的偏差折衷。与现有的培训方法不同,差异私人生成模型主要基于生成的对抗网络,我们不依赖于对抗性目标,这令人惊叹的难以优化,特别是在隐私约束所施加的噪声存在下。因此,DP-Sinkhorn易于训练和部署。通过实验,我们改进了多种图像建模基准的最先进,并显示了差异私有的信息RGB图像综合。项目页面:https://nv-tlabs.github.io/dp-sinkhorn。
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Decompilation aims to transform a low-level program language (LPL) (eg., binary file) into its functionally-equivalent high-level program language (HPL) (e.g., C/C++). It is a core technology in software security, especially in vulnerability discovery and malware analysis. In recent years, with the successful application of neural machine translation (NMT) models in natural language processing (NLP), researchers have tried to build neural decompilers by borrowing the idea of NMT. They formulate the decompilation process as a translation problem between LPL and HPL, aiming to reduce the human cost required to develop decompilation tools and improve their generalizability. However, state-of-the-art learning-based decompilers do not cope well with compiler-optimized binaries. Since real-world binaries are mostly compiler-optimized, decompilers that do not consider optimized binaries have limited practical significance. In this paper, we propose a novel learning-based approach named NeurDP, that targets compiler-optimized binaries. NeurDP uses a graph neural network (GNN) model to convert LPL to an intermediate representation (IR), which bridges the gap between source code and optimized binary. We also design an Optimized Translation Unit (OTU) to split functions into smaller code fragments for better translation performance. Evaluation results on datasets containing various types of statements show that NeurDP can decompile optimized binaries with 45.21% higher accuracy than state-of-the-art neural decompilation frameworks.
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Nearest-Neighbor (NN) classification has been proven as a simple and effective approach for few-shot learning. The query data can be classified efficiently by finding the nearest support class based on features extracted by pretrained deep models. However, NN-based methods are sensitive to the data distribution and may produce false prediction if the samples in the support set happen to lie around the distribution boundary of different classes. To solve this issue, we present P3DC-Shot, an improved nearest-neighbor based few-shot classification method empowered by prior-driven data calibration. Inspired by the distribution calibration technique which utilizes the distribution or statistics of the base classes to calibrate the data for few-shot tasks, we propose a novel discrete data calibration operation which is more suitable for NN-based few-shot classification. Specifically, we treat the prototypes representing each base class as priors and calibrate each support data based on its similarity to different base prototypes. Then, we perform NN classification using these discretely calibrated support data. Results from extensive experiments on various datasets show our efficient non-learning based method can outperform or at least comparable to SOTA methods which need additional learning steps.
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In recent years, arbitrary image style transfer has attracted more and more attention. Given a pair of content and style images, a stylized one is hoped that retains the content from the former while catching style patterns from the latter. However, it is difficult to simultaneously keep well the trade-off between the content details and the style features. To stylize the image with sufficient style patterns, the content details may be damaged and sometimes the objects of images can not be distinguished clearly. For this reason, we present a new transformer-based method named STT for image style transfer and an edge loss which can enhance the content details apparently to avoid generating blurred results for excessive rendering on style features. Qualitative and quantitative experiments demonstrate that STT achieves comparable performance to state-of-the-art image style transfer methods while alleviating the content leak problem.
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In contrast to the control-theoretic methods, the lack of stability guarantee remains a significant problem for model-free reinforcement learning (RL) methods. Jointly learning a policy and a Lyapunov function has recently become a promising approach to ensuring the whole system with a stability guarantee. However, the classical Lyapunov constraints researchers introduced cannot stabilize the system during the sampling-based optimization. Therefore, we propose the Adaptive Stability Certification (ASC), making the system reach sampling-based stability. Because the ASC condition can search for the optimal policy heuristically, we design the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm based on the ASC condition. Meanwhile, our algorithm avoids the optimization problem that a variety of constraints are coupled into the objective in current approaches. When evaluated on ten robotic tasks, our method achieves lower accumulated cost and fewer stability constraint violations than previous studies.
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The surrogate loss of variational autoencoders (VAEs) poses various challenges to their training, inducing the imbalance between task fitting and representation inference. To avert this, the existing strategies for VAEs focus on adjusting the tradeoff by introducing hyperparameters, deriving a tighter bound under some mild assumptions, or decomposing the loss components per certain neural settings. VAEs still suffer from uncertain tradeoff learning.We propose a novel evolutionary variational autoencoder (eVAE) building on the variational information bottleneck (VIB) theory and integrative evolutionary neural learning. eVAE integrates a variational genetic algorithm into VAE with variational evolutionary operators including variational mutation, crossover, and evolution. Its inner-outer-joint training mechanism synergistically and dynamically generates and updates the uncertain tradeoff learning in the evidence lower bound (ELBO) without additional constraints. Apart from learning a lossy compression and representation of data under the VIB assumption, eVAE presents an evolutionary paradigm to tune critical factors of VAEs and deep neural networks and addresses the premature convergence and random search problem by integrating evolutionary optimization into deep learning. Experiments show that eVAE addresses the KL-vanishing problem for text generation with low reconstruction loss, generates all disentangled factors with sharp images, and improves the image generation quality,respectively. eVAE achieves better reconstruction loss, disentanglement, and generation-inference balance than its competitors.
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A storyboard is a roadmap for video creation which consists of shot-by-shot images to visualize key plots in a text synopsis. Creating video storyboards however remains challenging which not only requires association between high-level texts and images, but also demands for long-term reasoning to make transitions smooth across shots. In this paper, we propose a new task called Text synopsis to Video Storyboard (TeViS) which aims to retrieve an ordered sequence of images to visualize the text synopsis. We construct a MovieNet-TeViS benchmark based on the public MovieNet dataset. It contains 10K text synopses each paired with keyframes that are manually selected from corresponding movies by considering both relevance and cinematic coherence. We also present an encoder-decoder baseline for the task. The model uses a pretrained vision-and-language model to improve high-level text-image matching. To improve coherence in long-term shots, we further propose to pre-train the decoder on large-scale movie frames without text. Experimental results demonstrate that our proposed model significantly outperforms other models to create text-relevant and coherent storyboards. Nevertheless, there is still a large gap compared to human performance suggesting room for promising future work.
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There are many artificial intelligence algorithms for autonomous driving, but directly installing these algorithms on vehicles is unrealistic and expensive. At the same time, many of these algorithms need an environment to train and optimize. Simulation is a valuable and meaningful solution with training and testing functions, and it can say that simulation is a critical link in the autonomous driving world. There are also many different applications or systems of simulation from companies or academies such as SVL and Carla. These simulators flaunt that they have the closest real-world simulation, but their environment objects, such as pedestrians and other vehicles around the agent-vehicle, are already fixed programmed. They can only move along the pre-setting trajectory, or random numbers determine their movements. What is the situation when all environmental objects are also installed by Artificial Intelligence, or their behaviors are like real people or natural reactions of other drivers? This problem is a blind spot for most of the simulation applications, or these applications cannot be easy to solve this problem. The Neurorobotics Platform from the TUM team of Prof. Alois Knoll has the idea about "Engines" and "Transceiver Functions" to solve the multi-agents problem. This report will start with a little research on the Neurorobotics Platform and analyze the potential and possibility of developing a new simulator to achieve the true real-world simulation goal. Then based on the NRP-Core Platform, this initial development aims to construct an initial demo experiment. The consist of this report starts with the basic knowledge of NRP-Core and its installation, then focus on the explanation of the necessary components for a simulation experiment, at last, about the details of constructions for the autonomous driving system, which is integrated object detection and autonomous control.
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This paper presents a practical global optimization algorithm for the K-center clustering problem, which aims to select K samples as the cluster centers to minimize the maximum within-cluster distance. This algorithm is based on a reduced-space branch and bound scheme and guarantees convergence to the global optimum in a finite number of steps by only branching on the regions of centers. To improve efficiency, we have designed a two-stage decomposable lower bound, the solution of which can be derived in a closed form. In addition, we also propose several acceleration techniques to narrow down the region of centers, including bounds tightening, sample reduction, and parallelization. Extensive studies on synthetic and real-world datasets have demonstrated that our algorithm can solve the K-center problems to global optimal within 4 hours for ten million samples in the serial mode and one billion samples in the parallel mode. Moreover, compared with the state-of-the-art heuristic methods, the global optimum obtained by our algorithm can averagely reduce the objective function by 25.8% on all the synthetic and real-world datasets.
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